

- Displaylink usb graphics device driver install#
- Displaylink usb graphics device driver software#
- Displaylink usb graphics device driver code#
- Displaylink usb graphics device driver license#
you may distribute the Software only within your organization.Ģ. you may make a reasonable number of back-up copies of the Software only for the purposes of installing or restoring the Software Ĭ.
Displaylink usb graphics device driver install#
you may install the Software on your organization's IT systems and on personal electronic devices owned or controlled by your organization or its staff, for your organization's use ī. If you are a network administrator or IT manager:Ī. you may make a back-up copy of the Software only for the purposes of (i) restoring the Software on a device you have previously installed it on, or (ii) installing the Software on a device which replaces a device you have previously installed it on where the Software is no longer in use on that device.ġ.6. you may install the Software on any personal electronic device owned or controlled by you for your personal use ī.
Displaylink usb graphics device driver code#
Affiliates shall mean any company that, directly or indirectly, Controls, is Controlled by or is under common Control with DisplayLink.ġ.3 You may not install, copy, modify, reverse engineer, decompile, disassemble, create derivative works from, rent, sell, distribute, sublicense, offer as a service or transfer any part of the Software except as provided in this EULA or as permitted by applicable law, and you agree to prevent unauthorized copying of the Software.ġ.4 This Software utilizes portions of code and software libraries which are subject to other terms and conditions (“Open Source Elements”), and such (“Open Source Elements”)and the applicable terms and conditions are identified in documentation accompanying this Software.Ī. Use of the Software other than in conjunction with products which incorporate DisplayLink technology is not permitted.ġ.2 Any reference to DisplayLink under this EULA shall include its Affiliates. (“DisplayLink”) on a non-exclusive, non-transferable basis for use only in conjunction with products which incorporate DisplayLink technology. IF YOU DO NOT AGREE TO THE TERMS OF THIS EULA, YOU MAY NOT INSTALL OR USE THE SOFTWARE.ġ.1 This Software is licensed by DisplayLink Corp.

IMPORTANT - READ BEFORE DOWNLOADING, INSTALLING OR USING.īY DOWNLOADING, INSTALLING OR USING THIS SOFTWARE AND ANY ASSOCIATED MATERIALS (COLLECTIVELY, “THE SOFTWARE”), YOU AGREE TO BE BOUND BY THE TERMS OF THIS END USER LICENCE AGREEMENT (“EULA”).
Displaylink usb graphics device driver license#
This is technology is useful for quick build-up and teardown of multiple monitor setups, sure, but as a replacement for mature technology already in place on Macintosh systems, this is a solution in search of problem.DISPLAYLINK SOFTWARE – END USER LICENSE AGREEMENT I doubt any application will be able to use the processors dedicated to transmitting video over USB. Present GPU technology provides multiple dedicated processors for use not only in graphics applications, but for users of OS X and the forthcoming 10.6, the regular OS will make use of those GPUs. The problem with this is that the technology for PCIe and AGP is so much more advanced for similar prices and you are not using compression technology. If you want dedicated hardware to accelerate the compression, you're talking about another $300 or so. In the case of computer-to-monitor configs, your CPU will be doing the compression of information to transmit over the USB network. USB Monitors begin at around $300 and you have to have software in place. The investment in technology is expensive. The premise is that rather than transmitting video information over AGP or PCIe you would do so over USB.
